Modder and tools developer. Built quest/scene editors for WolvenKit and created mods with 2M+ unique downloads for Cyberpunk 2077.
Featured Mods

Responsive NPCs
Dynamic NPC reactions: what you wear, drive, and do matters
Solved the "reactive crowd" challenge by layering multiple detection systems: clothing affiliation (±60% detection), vehicle context, combat history, and social norms. NPCs now actually see what you're doing - addressing the immersion break that happens when open-world crowds ignore player actions.

Responsive V
V reacts to open-world events and Johnny
Addressed the "silent protagonist" problem by making V actually respond to world events using unused voice lines already in the game files. Built an escalation system so reactions intensify naturally - light bumps get grunts, repeated harassment gets the finger. Turns player character from passive camera into someone who exists in Night City.

Nitrous
NOS system with immersive integration into Night City
Architected a universal vehicle boost system that automatically supports 100+ vanilla and modded vehicles with zero configuration. Built proper game state integration including exhaust VFX on existing hardpoints, designed immersive HUD widgets, and exposed a full tuning API via tweak records.